  1 Somewhere nearby is colossal cave, where others have found fortunes in
  1  treasure and gold, though it is rumored that some who enter are never seen
  1  again.  Magic is said to work in the cave.  I will be your eyes and hands.
  1   Direct me with commands of one or two words.  I should warn you that I
  1  look at only the first five letters of each word, so you'll have to enter
  1  'northeast' as 'NE' to distinguish it from 'north'.  (Should you get
  1  stuck, type 'HELP' for some general hints.  For information on how to end
  1  your adventure, etc., type: 'INFO'.)
  2 A little dwarf with a big knife blocks your way.
  3 A little dwarf just walked around a corner, saw you, threw a little axe at
  3  you which missed, cursed, and ran away.
  4 There is a threatening little dwarf in the room with you!
  5 One sharp nasty knife is thrown at you!
  6 None of them hit you!
  7 One of them gets you!
  8 A hollow voice says: 'PLUGH'.
  9 There is no way to go that direction.
 10 I am unsure how you are facing.  Use compass points or nearby objects.
 11 I don't know in from out here.  Use compass points or name something in the
 11  general direction you want to go.
 12 I don't know how to apply that word here.
 13 I don't understand that!
 14 I'm game.  Would you care to explain how?
 15 Sorry, but I am not allowed to give more detail.  I will repeat the long
 15  description of your location.
 16 It is now pitch dark.  If you proceed you will probably fall into a pit.
 17 If you prefer, simply type W rather than WEST.
 18 Are you trying to catch the bird?
 19 The bird is frightened right now and you cannot catch it no matter what you
 19  try.  Perhaps you might try later.
 20 Are you trying to somehow deal with the snake?
 21 You can't kill the snake, or drive it away, or avoid it, or anything like
 21  that.  There is a way to get by, but you don't have the necessary
 21  resources right now.
 22 Do you really want to quit now?
 23 You fell into a pit and broke every bone in your body!
 24 You are already carrying it!
 25 You can't be serious!
 26 The bird was unafraid when you entered, but as you approach it becomes
 26  disturbed and you cannot catch it.
 27 You can catch the bird, but you cannot carry it.
 28 There is nothing here with a lock!
 29 You aren't carrying it!
 30 The little bird attacks the green snake, and in an astounding flurry drives
 30  the snake away.
 31 You have no keys!
 32 It has no lock.
 33 I don't know how to lock or unlock such a thing.
 34 It was already locked.
 35 The grate is now locked.
 36 The grate is now unlocked.
 37 It was already unlocked.
 38 You have no source of light.
 39 Your lamp is now on.
 40 Your lamp is now off.
 41 There is no way to get past the bear to unlock the chain, which is probably
 41  just as well.
 42 Nothing happens.
 43 Where?
 44 There is nothing here to attack.
 45 The little bird is now dead.  Its body disappears.
 46 Attacking the snake both doesn't work and is very dangerous.
 47 You killed a little dwarf.
 48 You attack a little dwarf, but he dodges out of the way.
 49 With what?  Your bare hands?
 50 Good try, but that is an old worn-out magic word.
 51 I know of places, actions, and things.  Most of my vocabulary describes
 51  places and is used to move you there.  To move, try words like FOREST,
 51  BUILDING, DOWNSTREAM, ENTER, EAST, WEST, NORTH, SOUTH, UP, or DOWN.  I
 51  know about a few special objects, like a black rod hidden in the cave.
 51   These objects can be manipulated using some of the action words that I
 51  know.  Usually you will need to give both the object and action words (in
 51  either order), but sometimes I can infer the object from the verb alone.
 51   Some objects also imply verbs; in particular, 'INVENTORY' implies 'TAKE
 51  INVENTORY', which causes me to give you a list of what you're carrying.
 51   The objects have side effects; for instance, the rod scares the bird.
 51   Usually people having trouble moving just need to try a few more words.
 51   Usually people trying unsuccessfully to manipulate an object are
 51  attempting something beyond their (or my!) capabilities and should try a
 51  completely different tack.  To speed the game you can sometimes move long
 51  distances with a single word.  For example, 'BUILDING' usually gets you to
 51  the building from anywhere above ground except when lost in the forest.
 51   Also, note that cave passages turn a lot, and that leaving a room to the
 51  north does not guarantee entering the next from the south.  Good luck!
 52 It misses!
 53 It gets you!
 54 Ok.
 55 You can't unlock the keys.
 56 You have crawled around in some little holes and wound up back in the main
 56  passage.
 57 I don't know where the cave is, but hereabouts no stream can run on the
 57  surface for long.  I would try the stream.
 58 I need more detailed instructions to do that.
 59 I can only tell you what you see as you move about and manipulate things.
 59   I cannot tell you where remote things are.
 60 I don't know that word.
 61 What?
 62 Are you trying to get into the cave?
 63 The grate is very solid and has a hardened steel lock.  You cannot enter
 63  without a key, and there are no keys nearby.  I would recommend looking
 63  elsewhere for the keys.
 64 The trees of the forest are large hardwood oak and maple, with an
 64  occasional grove of pine or spruce.  There is quite a bit of undergrowth,
 64  largely birch and ash saplings plus nondescript bushes of various sorts.
 64   This time of year visibility is quite restricted by all the leaves, but
 64  travel is quite easy if you detour around the spruce and berry bushes.
 65 Welcome to Adventure!!  Would you like instructions?
 66 Digging without a shovel is quite impractical.  Even with a shovel progress
 66  is unlikely.
 67 Blasting requires dynamite.
 68 I'm as confused as you are.
 69 Mist is a white vapor, usually water, seen from time to time in caverns.
 69   It can be found anywhere but is frequently a sign of a deep pit leading
 69  down to water.
 70 Your feet are now wet.
 71 I think I just lost my appetite.
 72 Thank you, it was delicious!
 73 You have taken a drink from the stream.  The water tastes strongly of
 73  minerals, but is not unpleasant.  It is extremely cold.
 74 The bottle of water is now empty.
 75 Rubbing the electric lamp is not particularly rewarding.  Anyway, nothing
 75  exciting happens.
 76 Peculiar.  Nothing unexpected happens.
 77 Your bottle is empty and the ground is wet.
 78 You can't pour that.
 79 Watch it!
 80 Which way?
 81 Oh dear, you seem to have gotten yourself killed.  I might be able to help
 81  you out, but I've never really done this before.  Do you want me to try to
 81  reincarnate you?
 82 All right.  But don't blame me if something goes wr......
 82                                   --- Poof!! ---                        You
 82  are engulfed in a cloud of orange smoke.  Coughing and gasping, you emerge
 82  from the smoke and find....
 83 You clumsy oaf, you've done it again!  I don't know how long I can keep
 83  this up.  Do you want me to try reincarnating you again?
 84 Okay, now where did I put my orange smoke?....  >Poof!<  Everything
 84  disappears in a dense cloud of orange smoke.
 85 Now you've really done it!  I'm out of orange smoke!  You don't expect me
 85  to do a decent reincarnation without any orange smoke, do you?
 86 Okay, if you're so smart, do it yourself!  I'm leaving!
 90 All of a sudden, you hear a high pitched sound coming from the darkness
 90  behind you.  You turn and see three shimmering shapes start to materialize
 90  into humanoid form.  The light and sound surrounding the figures begins to
 90  dim as their features become clearer.  Suddenly the middle shape shouts
 90  out: 'Dammit, Scotty!!  You got the wrong coordinates!!  Beam us up!!!'
 90   The sound and light spring up in renewed intensity for a few seconds and
 90  then fade away as the figures disappear.
 91 Sorry, but I no longer seem to remember how it was you got here.
 92 You can't carry anything more.  You'll have to drop something first.
 93 You can't go through a locked steel grate!
 94 I believe what you want is right here with you.
 95 You don't fit through a two-inch slit!
 96 I respectfully suggest you go across the bridge instead of jumping.
 97 There is no way across the fissure.
 98 You're not carrying anything.
 99 You are currently holding the following:
100 It's not hungry (it's merely pinin' for the fjords).  Besides, you have no
100  bird seed.
101 The snake has now devoured your bird.
102 There's nothing here it wants to eat (except perhaps you).
103 You fool, dwarves eat only coal!  Now you've made him *really* mad!!
104 You have nothing in which to carry it.
105 Your bottle is already full.
106 There is nothing here with which to fill the bottle.
107 Your bottle is now full of water.
108 Your bottle is now full of oil.
109 You can't fill that.
110 Don't be ridiculous!
111 The door is extremely rusty and refuses to open.
112 The plant indignantly shakes the oil off its leaves and asks: 'water?'
113 The hinges are quite thoroughly rusted now and won't budge.
114 The oil has freed up the hinges so that the door will now move, although it
114  requires some effort.
115 The plant has exceptionally deep roots and cannot be pulled free.
116 The dwarves' knives vanish as they strike the walls of the cave.
117 Something you're carrying won't fit through the tunnel with you.  You'd
117  best take inventory and drop something.
118 You can't fit this five-foot clam through that little passage!
119 You can't fit this five-foot oyster through that little passage!
120 I advise you to put down the clam before opening it.  >Strain!<
121 I advise you to put down the oyster before opening it.  >Wrench!<
122 You don't have anything strong enough to open the clam.
123 You don't have anything strong enough to open the oyster.
124 A glistening pearl falls out of the clam and rolls away.  Goodness, this
124  must really be an oyster.  (I never was very good at identifying
124  bivalves.)  Whatever it is, it has now snapped shut again.
125 The oyster creaks open, revealing nothing but oyster inside.  It promptly
125  snaps shut again.
126 You have crawled around in some little holes and found your way blocked by
126  a recent cave-in.  You are now back in the main passage.
127 There are faint rustling noises from the darkness behind you.
128 Out from the shadows behind you pounces a bearded pirate!  'Har, har ' he
128  chortles, 'I'll just take all this booty and hide it away with me chest
128  deep in the maze!'  He snatches your treasure and vanishes into the gloom.
129 A sepulchral voice reverberating through the cave says: 'Cave closing soon.
129   All adventurers must exit immediately through the main office.'
130 A mysterious recorded voice groans into life and announces: 'This exit is
130  closed.  Please leave via main office.'
131 It looks as though you're dead.  Well, seeing as how it's so close to
131  closing time anyway, I think we'll just call it a day.
132 The sepulchral voice entones: 'The cave is now closed.'  As the echoes
132  fade, there is a blinding flash of light (and a small puff of orange
132  smoke). . . .    As your eyes refocus, you look around and find...
133 There is a loud explosion, and a twenty-foot hole appears in the far wall,
133  burying the dwarves in the rubble.  You march through the hole and find
133  yourself in the main office, where a cheering band of friendly elves carry
133  the conquering adventurer off into the sunset.
134 There is a loud explosion, and a twenty-foot hole appears in the far wall,
134  burying the snakes in the rubble.  A river of molten lava pours in through
134  the hole, destroying everything in its path, including you!
135 There is a loud explosion, and you are suddenly splashed across the walls
135  of the room.
136 The resulting ruckus has awakened the dwarves.  There are now several
136  threatening little dwarves in the room with you!  Most of them throw
136  knives at you!  All of them get you!
137 Oh, leave the poor unhappy bird alone.
138 I daresay whatever you want is around here somewhere.
139 I don't know the word 'STOP'.  Use 'QUIT' if you want to give up.
140 You can't get there from here.
141 You are being followed by a very large, tame bear.
142 If you want to end your adventure early, say 'QUIT'.  To see how well
142  you're doing, say 'SCORE'.  To get full credit for a treasure, you must
142  have left it safely in the building, though you get partial credit just
142  for locating it.  You lose points for getting killed, or for quitting,
142  though the former costs you more.  There are also points based on how much
142  (if any) of the cave you've managed to explore; in particular, there is a
142  large bonus just for getting in (to distinguish the beginners from the
142  rest of the pack), and there are other ways to determine whether you've
142  been through some of the more harrowing sections.  If you think you've
142  found all the treasures, just keep exploring for a while.  If nothing
142  interesting happens, you haven't found them all yet.  If something
142  interesting *does* happen, it means you're getting a bonus and have an
142  opportunity to garner many more points in the master's section.  I may
142  occasionally offer hints if you seem to be having trouble.  If I do, I'll
142  warn you in advance how much it will affect your score to accept the
142  hints.  Finally, to save time, you may specify 'BRIEF', which tells me
142  never to repeat the full description of a place unless you explicitly
142  request it.
143 Do you indeed wish to quit now?
144 There is nothing here with which to fill the vase.
145 The sudden change in temperature has delicately shattered the vase.
146 It is beyond your power to do that.
147 I don't know how.
148 It is too far up for you to reach.
149 You killed a little dwarf.  The body vanishes in a cloud of greasy black
149  smoke.
150 The shell is very strong and is impervious to attack.
151 What's the matter, can't you read?  Now you'd best start over.
152 The axe bounces harmlessly off the dragon's thick scales.
153 The dragon looks rather nasty.  You'd best not try to get by.
154 The little bird attacks the green dragon, and in an astounding flurry gets
154  burnt to a cinder.  The ashes blow away.
155 On what?
156 Okay, from now on I'll only describe a place in full the first time you
156  come to it.  To get the full description, say 'LOOK'.
157 Trolls are close relatives with the rocks and have skin as tough as that of
157  a rhinoceros.  The troll fends off your blows effortlessly.
158 The troll deftly catches the axe, examines it carefully, and tosses it
158  back, declaring: 'Good workmanship, but it's not valuable enough.'
159 The troll catches your treasure and scurries away out of sight.
160 The troll refuses to let you cross.
161 There is no longer any way across the chasm.
162 Just as you reach the other side, the bridge buckles beneath the weight of
162  the bear, which was still following you around.  You scrabble desperately
162  for support, but as the bridge collapses you stumble back and fall into
162  the chasm.
163 The bear lumbers toward the troll, who lets out a startled shriek and
163  scurries away.  The bear soon gives up the pursuit and wanders back.
164 The axe misses and lands near the bear where you can't get at it.
165 With what?  Your bare hands?  Against *his* bear hands??
166 The bear is confused; he only wants to be your friend.
167 For crying out loud, the poor thing is already dead!
168 The bear eagerly wolfs down your food, after which he seems to calm down
168  considerably and even becomes rather friendly.
169 The bear is still chained to the wall.
170 The chain is still locked.
171 The chain is now unlocked.
172 The chain is now locked.
173 There is nothing here to which the chain can be locked.
174 There is nothing here to eat.
175 Do you want the hint?
176 Do you need help getting out of the maze?
177 You can make the passages look less alike by dropping things.
178 Are you trying to explore beyond the plover room?
179 There is a way to explore that region without having to worry about falling
179  into a pit.  None of the objects available is immediately useful in
179  discovering the secret.
180 Do you need help getting out of here?
181 Don't go west.
182 Gluttony is not one of the troll's vices.  Avarice, however, is.
183 Your lamp is getting dim.  You'd best start wrapping this up, unless you
183  can find some fresh batteries.  I seem to recall there's a vending machine
183  in the maze.  Bring some coins with you.
184 Your lamp has run out of power.
185 There's not much point in wandering around out here, and you can't explore
185  the cave without a lamp.  So let's just call it a day.
186 There are faint rustling noises from the darkness behind you.  As you turn
186  toward them, the beam of your lamp falls across a bearded pirate.  He is
186  carrying a large chest.  'Shiver me timbers!' he cries, 'I've been
186  spotted!  I'd best hie meself off to the maze to hide me chest!'  With
186  that, he vanishes into the gloom.
187 Your lamp is getting dim.  You'd best go back for those batteries.
188 Your lamp is getting dim.  I'm taking the liberty of replacing the
188  batteries.
189 Your lamp is getting dim, and you're out of spare batteries.  You'd best
189  start wrapping this up.
190 I'm afraid the magazine is written in dwarvish.
191 'This is not the maze where the pirate leaves his treasure chest.'
192 Hmmm, this looks like a clue, which means it'll cost you ten points to read
192  it.  Should I go ahead and read it anyway?
193 It says: 'There is something strange about this place, such that one of the
193  words I've always known now has a new effect.'
194 It says the same thing it did before.
195 I'm afraid I don't understand.
196 'Congratulations on bringing light into the dark-room!'
197 You strike the mirror a resounding blow, whereupon it shatters into a
197  myriad of tiny fragments.
198 You have taken the vase and hurled it delicately to the ground.
199 You prod the nearest dwarf, who wakes up grumpily, takes one look at you,
199  curses, and grabs for his axe.
200 Is this acceptable?
201 Are you resuming an earlier Adventure?
202 It was already locked.
203 The door is now locked.
204 The door is now unlocked.
205 It was already unlocked.
206 You can't get past a locked, heavy iron door.
207 The wizard shrieks as he recognizes the ball.  Unbelievably, he begins to
207  shrink.  The glass pulsates, growing hotter and brighter as the wizard
207  runs around in circles growing smaller and smaller until he is no larger
207  than an ant.  The ball begins to move on its own, toward the wizard who
207  vainly attempts to move away.  As contact is made, both wizard and glass
207  ball disappear in a cloud of smoke and and a clap of thunder.
208 The wizard is now salivating on your arm.
209 Physical violence is useless against the powers of magic.
210 A sign nearby says: 'Keys in main office'.
211 A lightening bolt is hurled at you!!!
212 The wizard gags heartily and slaps your face.
213 The wizard laughs as the axe bounces off an invisible shield!!
214 Unfortunately, the scrolls have been written in Babylonian.
